![]() They might contain outdated information and you should only use them as a reference for working with the Resources folder. Use the Resources article from this series to learn more about the problems with the Resources folder and how to use it properly if you need to.Īlthough you can still use the Resources folder, the tutorial resources are deprecated. ![]() If you have an existing project that uses the Resources folder, or you want to use the folder for a prototype, you can use the AssetBundles and Resources series of articles to understand more about organizing your assets in this folder. For full production of new projects, you should usually use the Addressables package for asset organization. While the problems that this folder make it less suitable for production applications, it can still be useful for fast prototyping. If you have a copy of Unity Pro, you can use the data inside of Unity ( Documentation ). ![]() ![]() Improper use of the Resources folder can bloat the size of a project’s build, lead to uncontrollable excessive memory utilization, and significantly increase application startup times. .unit圓d files (Also know as AssetBundles) are binary data, and cannot be extracted by conventional means. The Resources folder is a common source of many problems in Unity projects. ![]()
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